![]() Whether you favor a longsword or a longbow, your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring. What do you think? What other weapons types would be interesting? I mean, I think my players would enjoy finding a Savage Longsword than a Longsword +1.Your class grants proficiency in certain weapons, reflecting both the class’s focus and the tools you are most likely to use. So a weapon like this would be more useful to apply poisons or on hit effects. I figured I would make a weapon like this that could be enchanted later on. A light weight weapon that's easy to wield but lacks in damage. Can not be coated in poisons.Ĭrystal Weapons: -X to damage, +Y to hit. I want to implement something like this though I don't know how balanced I can make it. X to hit/+Y to damage: These weapons have been designed to be deadlier though are more difficult to use. In my setting I'm working on, magical weapons and such are going to be rare so I wanted to give more weapon options to balance that out. I could use some input to see how balanced these are. I don't want there to be a binary, "This weapon is better" sort of thing so I thought of weapon types. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at Hi, I've been working on implementing on more weapon options for my players. For example, Dungeons & Dragons® is a trademark of Wizards of the Coast. This subreddit may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. This subreddit is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. ![]() For a longer list, see the Related Subreddits wiki page.BoardGameGeeks Friendly Local Game Store List.Please read the rules wiki page for a more detailed break-down of each rule. ![]()
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